GRAVITEX - Gravity Explorer
Drive the drone around the surface of a brand new planet and explore a new homeworld for humanity...

Visual Art: Pablo Balcells
Programming: Juan Haedo
Level Design: Juan Martin Riancho

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorjuanu
GenrePlatformer
Tags2D, 8-Bit, Pixel Art, Sci-fi, Singleplayer, Space

Comments

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(1 edit)

It's really poslished! the visuals are good and the gameplay simple but challenging. I really enjoyed the fact the camera isn't rotating when you reach the bottom of the level. It raises the difficulty without raising too much the effort on level design!

Great!

Thank you! The camera not turning is also one of the choices we made we liked the most!

It's interesting how I can either go explore to the left or right and still make the game Progress. It kinda give a different experience despite the Fact that it's actually still on the same Stage. 

The Sprites looks pretty nice and I love the detail on the Drone Eye animation when it switch sides.

The Music itself sounds pretty Cool, Especially for the Death Sound effect. It makes the Death kinda "Pop!"

The Physic works smoothly and I like how the Jetpack / Booster has a Limit with a relatively fast recharge time. Also love the Camera movement.

The difficulty itself is Challenging but i think it's a part of the Charm too.

It'll be cool if this game has a BGM for the Stage.

Overall I think it's a pretty Well made game. 

Y'all making some Cool stuff here :D

(+1)

Thank you! We have already been discussing about taking this to the next levelñ and make it a full game. :)

(+1)

I really enjoyed the camera zooming in and out.  I also liked the lava art in particular.   It could be released now as a complete mobile game.  I do wish the robot was a bit faster though (perhaps through upgrades or something or just in general).

(+1)

Thanks for taking he time to test it. We do get c0omments on thew difficulty of the game, but it seems that after playing a while you should be able to grasp the dynamics and complete the level.

Deffinitelly we have lots of stuff to improve. 
Cheers!

thats really great, i loved the not change of the gravity center.

amazing job guys, congratulations

(1 edit)

Thank you so much!

(+1)

My time playing Dark Souls was well spent.

I really like this game. It took me 30 minutes and losing a few times, but I finally finished the game. And it felt great :D

I like the art style. The level design makes good use of the gameplay mechanics. The gameplay is smooth and well tuned. The death sound always scares me :D

The only thing I can recommend is showing how much time it took to complete the level (and maybe how many attempts were made).

Great game!

Thank you! T
he SoundFX guy was happy to know the death sound scared you. Lol.